Intramural Basketball Rules | Pepperdine University | Pepperdine Community

Intramural Basketball Rules

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Table of Contents
Rule #1 - Players and Substitutes
Rule #2 - Length of Game and Timing
Rule #3 - Time-Outs
Rule #4 - Violations
Rule #5 - Throw-In Violations
Rule #6 - Fouls
Rule #7 - Free Throws
Rule #8 - Free Throw Violations
Rule #9 - Multiple League Participation
Rule #10 - Co-Rec League Modified Rules
Rule #11 - Player Eligibility

The officials are in absolute control of the game and all calls are final. Teams are responsible for keeping their spectators under control. Misconduct of spectators, players or coaches can result in a technical foul, ejection or forfeiture of the game. The officials shall have the power to make decisions on any matters or questions not specifically covered in the rules. The scoreboard—not the stat sheets, etc.—reflects the final score and cannot be contested.

Rule #1 - Players and Substitutes

  • 1.1 A team consists of five players, but may start with four players. A team must have four players on the court at all times. Exception: Three players are allowed if an individual cannot continue due to an injury or he/she has fouled out of the game.
  • 1.2 When a team has forfeited, the opposing team must have at least four players checked in to receive a win.
  • 1.3 After three forfeits, a team will be disqualified from league play.
    • 1.3a There is a team deposit of $150: the first forfeit will lose $25 from the deposit; the second forfeit will lose an additional $50; and the third forfeit will lose the remaining $75 and be removed from the league.
  • 1.4 Substitutions must be reported to the official before entering the game. Substitutes may enter the game only when the official acknowledges them. Penalty: Technical foul.
  • 1.5 Teams must wear shirts with the same shade of color, and each shirt must have a different number (pinnies will be provided by Campus Recreation staff if a team does not provide their own uniforms). The size of each number must be at least three inches. Numbers must be written or painted. Numbers MAY NOT be taped onto the shirt.
  • 1.6 All players must wear non-marking rubber-soled athletic shoes.
  • 1.7 Jewelry of any kind (watches, chains, rubber bands, hats, rings or earrings) may not be worn. Penalty: Technical foul.
  • 1.8 Casts (plaster, metal or other hard substances in their final form) or any other item judged to be dangerous by the supervisor, official or athletic trainer may not be worn during the game. Knee braces made of hard, unyielding substances covered on both sides with all edges overlapped and any other hard substances covered with at least 1/2 inch of slow recovery rubber or similar material will be allowed

Rule #2 - Length of Game and Timing

  • 2.1 There will be two 20-minute halves of continuous running time. Clock stops for time outs or official time outs (e.g. for injuries). Clock is not stopped for violations. Exception: During the last two minutes of the second half, the clock will be stopped for all dead ball situations (e.g., violations, turnovers, time outs, fouls, etc.)
  • 2.2 When a team is shooting free throws and a time out is called, the clock will start when the ball is touched after a throw-in on a made basket or when the ball is touched in bounds on a missed basket. The clock continues to run on technical fouls unless a time out has been called.
  • 2.3 There will be a three-minute half time.
  • 2.4 Overtime: If necessary, a 2-minute period shall be played to determine a winner. Clock stops on all dead ball situations. During the regular season only two-overtime periods will be played. In the playoffs, there will be a one-minute break between overtime periods. The overtime period will be repeated until a winner is declared.
  • 2.5 If a team is leading by 20 points or more in the final two minutes of the game, the mercy rule will be put into effect and the game will be over.

Rule #3 - Time-Outs

  • 3.1 Each team will have three 1-minute time-outs per game. If a team does not use a time-out in the first half, they will carry two time-outs to the second half.
  • 3.2 Time-outs may only be called by the team with possession of the ball or during a dead ball situation. Only players that are in the game may call a time-out. Bench personnel and coaches may not call a time-out.
  • 3.3 One (40-second) time-out per overtime period is allowed. Time-outs from regulation play do not carry over into the overtime.
  • 3.4 Any player calling a time-out when a team has used all of their available time-outs will be assessed a technical foul.

Rule #4 - Violations

  • 4.1 Three Seconds: An offensive player cannot be inside of or in contact with the free throw lane (known as the key) for more than three seconds while the ball is in his/her team's possession. Penalty: Turnover.
  • 4.2 Five Seconds: If a player is closely guarded (within six feet) and holds the ball for more than five seconds, or dribbles the ball for more than five seconds then a violation will be called. Penalty: Turnover.
  • 4.3 Kicking: Kicking the ball is a violation only when it is an intentional act; accidentally striking the ball with the foot or leg is not a violation.

Rule #5 - Throw-In Violations

  • 5.1 The thrower shall not leave the designated throw-in spot until the ball has crossed the plane of the boundary. Penalty: Turnover.
  • 5.2 The thrower must pass the ball into the court within five seconds of the start of a throw-in. Penalty: Turnover.
  • 5.3 The thrower may step on but not over the sideline.
  • 5.4 The opponent of the thrower cannot reach through the throw-in boundary plane and foul the thrower. Penalty: Intentional foul.
  • 5.5 The opponent of the thrower cannot reach through the throw-in boundary plane and touch or dislodge the ball Penalty: Technical foul.
  • 5.6 The opponent of the thrower cannot cross the end line or its imaginary plane. This is a delay of game. The team should be warned on the first offense and then penalized with a technical foul on each subsequent offense.

Rule #6 - Fouls

  • 6.1 A player shall be allowed 5 personal fouls per game. On the fifth personal, that player shall be removed from the game. A personal foul is a player foul that involves illegal contact with an opponent while the ball is live, which hinders an opponent from performing normal defensive and offensive movements.
  • 6.2 A double foul is a situation in which two opponents commit personal fouls against each other at approximately the same time. In the case of a double foul, fouls are recorded, no free throws are awarded, and possession is awarded based on the alternating possession arrow.
  • 6.3 An intentional foul is a personal or technical foul designed to stop or keep the clock from starting, to neutralize an opponent's obvious advantageous position, and contact away from the ball or when not playing the ball.
  • 6.4 A flagrant foul may be a personal or technical foul of a violent or savage nature or a technical non-contact foul, which displays unacceptable conduct. If a flagrant foul occurs, the player is ejected from the game.
  • 6.5 When a player control (charging) foul is committed, no points can be scored.
  • 6.6 A technical foul is a foul by a non-player, a non-contact foul by a player; an intentional or flagrant contact foul while the ball is dead.
    • 6.6.1 Two technical fouls against a player or coach in one game will result in immediate ejection of that person from that game and a one game suspension. Four technical fouls during a season will result in expulsion from the league.
    • 6.6.2 Slapping either backboard or grabbing the rim is a technical foul. Exception: a player may grab the rim to prevent injury.
    • 6.6.3 Dunking is legal during the game only. Dunking during warm-ups or in a dead ball situation will result in a technical foul.
    • 6.6.4 A technical foul on a spectator or coach is charged to the team captain. Any two players and/or coaches and/or spectators ejected from a game will result in an automatic forfeiture of the game by the offending team. A technical foul will also be recorded as a personal foul of the offender; also included in the total team fouls.
    • 6.6.5 Three technical fouls on a team in a game will result in a forfeit and six technical fouls in a season will result in expulsion from the league.
    • 6.6.6 The coordinator of intramurals and club sports may at any time for any reason suspend or expel a player or team.

Rule #7 - Free Throws

  • 7.1 A player will receive the one-and-one bonus after the offending team has accumulated 7 fouls each half with the exception of shooting, technical, and flagrant fouls. On the tenth foul and thereafter the opposing team will shoot two free throws for all fouls except player control.
  • 7.2 Players will be allowed two free throws and possession of the ball for all technical, intentional or flagrant fouls.
  • 7.3 Players will be allowed two free throws when fouled in the act of shooting. If the basket is made, then it counts and the player is allowed one free throw.
  • 7.4 Any shooting foul committed behind the three-point line, on a missed shot, will merit three free throws. If a player is fouled, in the act of shooting, behind the three-point line, and makes the shot, one shot will be awarded.
  • 7.5 Each of the lane spaces adjacent to the end line must be occupied by an opponent of the free thrower unless the resuming of play procedure is in effect.

Rule #8 - Free Throw Violations

  • 8.1 Players who wish to occupy the marked lane spaces must do so quickly, and must alternate lane spaces if their opponents wish to occupy the space nearest them. These players may not enter this area until the ball has touched the rim.
  • 8.2 Any player other than the free thrower, who does not occupy a marked lane space, must be behind the free throw line extended and behind the three-point line. These players may not enter this area until the ball has touched the rim.
  • 8.3 The free thrower must not touch the free throw line. He or she cannot fake a try, and must release the ball within 5 seconds.
    • 8.3.1 In a one and one situation this will result in a turnover.
    • 8.3.2 If this occurs on the first attempt of a two shot foul, the first shot is void and the second will be administered.
    • 8.3.3 If this occurs on the second attempt of a two shot foul, it will result in a turnover.
  • 8.4 Failure to cause the ball to touch the rim will result in a dead ball.
    • 8.4.1 In a one and one situation this will result in a turnover.
    • 8.4.2 If this occurs on the first attempt of a two shot foul, the first shot is void and the second will be administered.
    • 8.4.3 If this occurs on the second attempt of a two shot foul, it will result in a turnover.

Rule #9 - Multiple League Participation

  • 9.1 A player may only be the captain of ONE team.
  • 9.2 Players are not allowed to play for more than one team per league.
  • 9.3 If a player chooses to play in multiple leagues, that player may be on the roster of an A-League team and a C-League team, or a B-League team and a C-League team. No player will be allowed to play in both A-League and B-League.

Rule #10 - Co-Rec League Modified Rules

The Co-Rec League will be played according to the above stated rules, with the following exceptions and/or modifications:

  • 10.1 In order to begin the game a team must have at least three female players on the court. There must be three females on the court during the entirety of the game. The team may continue to play one player short if a female player is injured, ejected, or for any other reason cannot continue playing. Penalty: Forfeit.
  • 10.2 Any shot taken during game play by female athletes will be awarded one additional point on the scoreboard. This does not apply to free throws. Example: made shots within the three point arc by female athletes will be recorded as 3 points; made shots outside the three point arc by female athletes will be recorded as 4 points; made free throws by female athletes will be recorded as 1 point.

Rule #11 - Player Eligibility

All current students, faculty, staff, and dependents are eligible to participate in the intramural sport programs. Participants must be registered on Pepperdine's Intramural page at Sportifik.com. Each participant is responsible for his/her own eligibility status but the team captain should confirm the eligibility of the players. The intramural staff has the authority to rule on a player's eligibility status whenever it becomes aware of an alleged infraction.

  • 11.1 Participants must registered on Sportifik.com and be listed on their team roster.
  • 11.2 Each participant is responsible for his/her own eligibility status but the team captain should confirm the eligibility of their players.
  • 11.3 The Campus Recreation staff has the authority to rule on a player's eligibility status whenever it becomes aware of an alleged infraction.
  • 11.4 Questions of eligibility raised before a game will be brought to the Event Supervisor or Student Manager. If eligibility status cannot be determined at the game site or if a team becomes aware of an eligibility infraction after the game in which the player in question competed, an official protest regarding that player's eligibility status must be filed in the Campus Recreation office. If the eligibility of a player cannot be determined before the game, the game must still be played as scheduled. If the player in question participates in the game and is later ruled to be ineligible, the game will be declared a forfeit, regardless of the outcome. During playoffs, protests regarding a player's eligibility must be made to the Event Supervisor before leaving the game site and an official protest must be submitted by 10am the next business day in the Campus Recreation office. Protests made after this time will be invalid.